In all seriousness this is great. A simple question that Anita seems to not grasp or maybe she does grasp it and she's just being a total bitch. Anyway the kid looks cute, he's playing classic Mario and this deviation is a giant middle finger to Anita. Well, done sir WE applaud you.
In fact I think a good portion of gamers who didn't join the witchhunt/death threats/ rape threats (to which I feel a large portion of that came from the teenager demograph who think they are protected by the Internet anonymous) look at this who situation and felt the same way. In fact to go one step further, It just look like another case of a Misandry Feminist using something that is popular to plead the same case that I've seen from Angry Tumblr Bloggers who don't understand the definition of Feminism.
She even admitted that she never played a video game nor did any or little research on the medium. The only thing she had was her college degrees, her ability to manipulate a crowd, her followers, and the Internet. And it work in her favor, making the Gaming Community looking like fools for falling into something that was easily avoidable.
And the real funny part about all this is despite the fact Anita demand an equal playing field for both women and men, she exploited herself in that entire incident. Knowing fully well that People would feel sorry for all the backlash she got, because she was a woman.
But then again this is just speculation.
I don't see the problem at all, I like strong females.
take master chief and cortana from halo, Cortana is Female A.I and 2nd main character in halo story.
with out her, master chief would be died if not for her. at halo 4, her death make me sad that I cry inside.
i'm a Gamer and I respect women way they are. if they don't like games that's fine, I have nothing problem with that.
one of the very fist videogames i ever played was legend of zelda: ocarina of time, in middle school. (before then, i had played tony hawks pro skater and spyro: year of the dragon, and i dont think theyre entirely relevent here.) i was well aware that the main character was a dude and that i was a chick, but it didnt really matter to me. maybe im different, having been such an extreme tomboy at the time, but i found link to be just as easy to relate to as any strong female character, and in some cases, a lot more so.
and maybe that does say something about gender in videogames: i didnt feel that male characters were more dominating, i felt that they were more human. its the way ive felt for a long time about female characters in all manner of pop culture from the 90s and 2000s: even in "reality" females just didnt seem relatable to me, they felt like an entirely different species. my stepmother would tell me to be "more like a girl," and when i asked her what that was supposed to mean, she threw words at me like "make-up" and "dresses" and "dainty." i may be a weakling, but f*** me if i'll ever be "dainty."
i never wanted to be dainty; to me that was like not even bothering to live. dainty people didnt climb into treehouses or have big wheel races. they didnt let pillow fights escalate into nerf-gun-and-foam-sword-fights. and they certainly didnt bother with being the hero, and that was what mattered to me.
i appear to have run out of words to throw at you, but that was what occurred to me. take from it what you wish.
Also, Mavericks for the win. *nods at dart gun fights* ;-j
another thing i should add to my last rant, btw, is that daintiness, like heroism, shows itself in both genders. i rest my case.
I agree with you on the skullgirls issue the designer was questioned with the supposed sexism the game was accused of. The designer replied it was a caricature style he was going for.
I love this piece it's very simple but it works. ( Just to be the annoying designer that I am it be cool if Peach's text was pixelated and pink. And the reflection of the tv gave him color.))